AI Insights · Timothy · July 2024
Top 5 Anime Games on Android in Venezuela: Q2 2024
Discover the performance of the top 5 anime games on Android in Venezuela during Q2 2024, including their download numbers, revenue, and active user trends.
During the second quarter of 2024, several anime games on the Android platform in Venezuela showcased notable performance metrics. Here's a detailed look at the top 5.
Solo Leveling:Arise from Netmarble launched in early May and saw an initial surge in weekly downloads, peaking at 117.6K in the first week of release. However, downloads gradually decreased to around 1.2K by the end of June. Weekly revenue began at $144 and reached its highest point of $231 in mid-May, before tapering off to $74 by the end of the quarter. Active users started strong at 114.2K and maintained a relatively steady level, closing at 80.6K.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. showed a consistent increase in weekly revenue, starting from $12 at the beginning of April and climbing to $479 by mid-June. Weekly downloads fluctuated, peaking at 15.3K at the end of May and stabilizing around 11.9K by the end of June. Active user numbers saw a peak of 72K in late May but settled at 64.5K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE, also from Bandai Namco Entertainment Inc., experienced modest weekly revenue, reaching a maximum of $12 in late April. Weekly downloads were highest at 9.6K in early April, with a slight decline to around 5.2K by the end of June. Active users showed a peak of 21.3K in early April, with a slight dip to 17.8K by the end of the quarter.
CAPTAIN TSUBASA: ACE from Program Twenty Three had a steady performance in weekly downloads, ranging from 2.4K in early April to just over 1K by the end of June. Active users remained consistent, starting at 15.7K and ending at 17.9K. Weekly revenue was minimal, with only a few dollars recorded sporadically throughout the quarter.
ONE PIECE Bounty Rush, also by Bandai Namco Entertainment Inc., saw its weekly downloads peak at 3K in early May and then average around 870 by the end of June. Weekly revenue remained low, with a few dollars recorded intermittently. Active users increased significantly from 3.9K in early April to 7.4K in early May, stabilizing at around 4.3K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.